I have copied the skybox and cloud lines from 1999_Monza(just picked a random default F1C race)over what BTB made and it works fine, in order to pack in the mas I have to edit all the texture references in the mts files to use bmp files which is kinda tedious but in the end I have made 2 tracks so far, I also tested moving forward a track, 1999_A-1_Ring to rf1 and it was exactly the same simplicity. Yes cecelo it was raced in Rio de Janeiro, and Jalnervion I figured out my issue it was with the sky generation in the scn file. As for the scans I'll have to double check on my comp later but so far I have, bologna auto show, San Remo, kumalo, Donnybrook, brandkop, heysel, Ardmore, Davidstow, charterwell(I think, it's a Scottish airfield track), lowood, one of the rio city races(guaraballa?),Lourenco marques,caen, I think a few more I'll double check later, I was starting with all the no championships and working backwards I'm in the 50s currently but was gonna keep going, I've seen your list, I scanned heysel to the best of my ability that is a race in Belgium on on ramps and off ramps around a highway the length is really accurate and the shape is mostly correct(a little rounder corners then the image shows, image is from the race handout I'm pretty sure so who knows how precise)so that one gave me practice scanning over modern cities so thought maybe I could offer any help, I'm not an expert but I understand most of the process(just gotta finalize converting). I think I have to figure how to write cam files I think I get the aiw writeup, I know Gdb and scn files are pretty straightforward. Yeah I was thinking of just placing in my own textures when I pack it in mas after. And 16 other tracks I scanned so far from Google Earth. ![]() On an aside I am still working on my old cars I wanted to add old tracks as well so that's what led to this, making San Remo(as I can tell jalnervion never released it and no one else ever made it). Would it also not work if they are all loose files still should I maspack it? Sorry kinda all over I just know that you guys(and girls)are some of the best modders in the community so I know you guys know how to do this. Am I missing something? I rewrote the scan, Gdb and aiw accordingly. I might try converting the track again later it might have bunked up a GMT conversion I followed the pdf tutorial from f1c developer tools it was pretty straightforward but I could have made an error. My largest texture is 512x512 and there was a blank cam file from rfactor so I copied the cam from another track. Singapore Marina Bay (steamcommunity.Hello long time, so I had taken a break from modding for a bit and now am starting on learning track modding, I have scanned a track from Google maps into bobs track builder and put it together and exported it to refactor successfully, my question is about textures, I used the default textures from BTB but was curious how to load my own custom textures into the track(do I simply copy textures over the ones I pack in the mas or do I have to reconfigure anything) and I seem to be hitting a snag on converting to f1c, no error it crashes near instantly on load. ![]() This layout has the new Turn 10 (Singapore Sling) with the new Turns 11-12 The only difference between 20 inside the game is the sponsors and Turn 1 and 23 runoff areasįor the 2015 race, Turns 11 and 12 were reprofiled. This layout is like a mix of 2009-2012 with the 2015-2020 ones, it has the new Turn 10 with the old Turns 11-12. This layout is the one with the notorious Singapore Sling Chicane (Turn 10), it's narrowness and unforgiving kerbs caught out a lot of people, like Kimi Raikkonen in 2008, Adrian Sutil in 2010 among others, this layout contains the old Turns 11-12 as wellįor the 2013 race, Turn 10 was reprofiled, ending the Singapore Sling chicane. Singapore Marina Bay Street Circuit converted from rFactor 1.
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